
#MINDUSTRY RULE 34 UPDATE#
The content added in this update has not been properly tested in custom maps or PvP yet. Fanart is still fine, and even encouraged, as long as it's not fanart of a. I didn't want to do this, but you've forced me. Starting now, all humanizations of things in mindustry are banned. We only have a few rules, and you people couldn't follow them, so here we are. While Erekir is nearly completely in terms of block/unit content, most things not covered in the campaign are completely unbalanced, and should be treated as such! Damage/speed/reload/etc values of end-game content are essentially untested placeholder values.įor an introduction to the new systems introduced in this build, play the campaign first. Why do I even have to say this, STOP POSTING MINDUSTRY HENTAI. Please keep in mind that the Erekir campaign is still completely unfinished, and covers less than half of the tech tree. You could just resprite existing game content, you can create new game content with the simpler Json API (which is the main focus of this. There are many ways to use the modding API, depending on exactly what you want to do, and how far you're willing to go to do it.
#MINDUSTRY RULE 34 MODS#
Note that there is currently no way to RTS-control builder/support units present on Serpulo, like Poly or Mega. Mindustry mods are simply directories of assets. Left-click to select groups of units, and right-click to order them to locations or targets. On desktop, holding places you in 'Command Mode', which gives you RTS-like control over your units. The old command center and formation mechanics have been replaced with a 'RTS' command system.


This is a massive update that brings with it an entirely new planet - Erekir - with a completely new tech tree.
